3D Artist
3D Artist27
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About the Job
Skills
Producing low poly assets which are mobile compatible.
Interpret abstract ideas into the creation of compelling photo-real or stylized 3D assets
Presenting work in a turntable style environment with acceptable lighting for progress reviews and approval (including scale reference)
Ensuring consistency of UV mapping and polygonal subdivisions
Facilitate the creation of high-quality photo-real texture maps
Create “hold out” geo, or Match-Move geo, which is not necessarily seen in the final render but is used by downstream departments, such as Lighting and FX, to be able to generate more realistic outcomes.
Skills required to become a 3D modeler for film and television
Modelers require a mix of technical, creative skills, and interpersonal skills. Knowledge of anatomy, zoology, and basic rigging, and asset creation is also useful in this role.
A good understanding of form, color, and texture, and knowing how these elements work together (demonstrated via showreel)
Ability to interpret and follow reference material to create clean, detailed, and accurate models
Strong polygonal subdivision modeling skills
Real-world understanding of proportion, depth, scale, and physical space
A highly efficient UV layout experience using a UDIM workflow is required
Knowledge of anatomy and zoology
Experience processing and working with scans (Megascans, LiDAR scans, etc.)
What software and tools do 3D modelers use?
3D modelers work in the virtual space using computer software but some artists many may have more hands-on, practical experience, which is always useful.
-Ability to create low poly assets which are mobile compatible.
3D modelers may need knowledge of a combination of the following software:
Maya
ZBrush
Blender
Substance Painter
Unity Engine (and other real-time engines)
Basic Photoshop knowledge
Communication in English
Immediate Joiners
Creativity
EXPERIENCE: 6 months to 2 years
About the company
Industry
IT Services and IT Consul...
Company Size
2-10 Employees
Headquarter
Gujarat
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